The Software Studio
A virtual studio for software developers

TheSoftwareStudio.

Learn the skills. Apply for the jobs. Teach what you know. Build products with people who take the work as seriously as you do.

  • Learn
  • Critique
  • Apply
  • Interview
  • Teach
  • Pair
  • Build
  • Ship
Four practices

Everything a developer needs, under one roof.

Most programs pick one: a course, a bootcamp, a job board, an incubator. A studio holds all four at once, because that is how the craft actually gets learned.

01Study the craft

Learn skills

Guided tracks, weekly critique, and code review from developers further along than you. You leave with work you can show, not a certificate.

02Find the work

Apply to jobs

A shared board, a referral network, and interview rehearsal with people who have sat on the other side of the table.

03Hold the floor

Teach classes

Members teach what they know best. Propose a class and we handle the room and the roster — you get paid, and you get sharper.

04Ship together

Build products

Form a small team, take an idea all the way to release, and put it in front of real users before the term closes.

Term
12 weeks
Cohort
24 members
Practices
Four
Floor
Remote, open
How a term runs

From application to exhibition, in twelve weeks.

  1. 01

    Apply

    Send work, not a résumé. Show us something you made and tell us what you want to make next. Rolling admissions; cohorts open each quarter.

  2. 02

    Orientation

    Find your bench. Meet the cohort, choose your practices, and set the term's goals with a studio lead.

  3. 03

    Studio hours

    Do the work in company. The floor is open all week for pairing, critique, classes, and quiet build time.

  4. 04

    Exhibition

    Show the work. Every term closes with a public showcase — demos, talks, and a portfolio reviewed by people who care about it.

The manifesto
Software is a craft, and crafts are learned in rooms with other people in them — where the work goes up on the wall and someone you respect tells you the truth about it.

That room has never really existed for developers working remotely. So we drew it, wall by wall, and opened the door.

Applications are open for the next cohort.

Twenty-four places · Remote · Rolling review

Apply to the studio